AI Insights · Timothy · July 2021
Top 5 Mech Games in Africa Q2 2021 Performance
Explore the performance metrics of the top 5 mech games on a unified platform in Africa during Q2 2021, based on data from Sensor Tower.
In Q2 2021, the top 5 mech games in Africa showcased varying performance trends in weekly downloads, revenue, and active users on a unified platform. Here's an overview of how these games fared during the quarter.
War Robots Multiplayer Battles from MY.GAMES B.V. experienced fluctuations in weekly revenue, peaking at approximately $6.5K in late April and dropping to around $3.2K by mid-May. Downloads saw a significant surge towards the end of the quarter, reaching 9.4K in the last week of June. Active users also showed a notable increase, rising from 20.5K in late March to over 30.7K by the end of June.
Transformers: Earth Wars by Space Ape Ltd had relatively stable weekly revenue, with minor peaks of around $300 in late May and June. Downloads remained consistent, fluctuating between 700 and 1.2K throughout the quarter. Active users hovered around the 4K mark, with a slight decline towards the end of the quarter, settling at 3.9K.
Super Mecha Champions from NetEase Games showed a mixed performance. Revenue peaked at $318 in mid-June, while downloads spiked significantly to 721 in late May, before stabilizing around 60-70 downloads per week. Active users saw a dramatic increase to 675 in late May but gradually declined to 220 by the end of June.
Real Steel by Reliance Big Entertainment UK Private Ltd had a steady weekly revenue, averaging around $150-$200 throughout the quarter. Downloads saw a peak of 1.1K in mid-April but dropped to around 300-400 towards the end of June. Active users followed a similar trend, starting at 3.4K in late March and decreasing to approximately 2.5K by the end of the quarter.
Transformers Rescue Bots Hero from Budge Studios saw modest weekly revenue, peaking at $191 in the last week of June. Downloads remained fairly consistent around 1.8K, with a slight decrease to 1.1K by the end of the quarter. Active users also showed a gradual decline, starting at 2.3K in late March and ending at 1.3K by June.
These insights are based on data from Sensor Tower. For more detailed information and further analysis, visit Sensor Tower.